AI Insights · Timothy · July 2023
Top 5 Basketball Games in the UK Q2 2023
Explore the performance of the top 5 basketball game apps in the United Kingdom during Q2 2023, based on data from Sensor Tower.
In Q2 2023, the top 5 basketball game apps in the United Kingdom demonstrated varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each app’s performance based on data from Sensor Tower.
NBA 2K Mobile Basketball Game by 2K experienced significant fluctuations in weekly revenue, peaking at approximately $10K in late May before dropping to around $2.4K in mid-June. Weekly downloads for the app saw a moderate decline, starting from 4.6K at the end of March and ending at 3.7K in the last week of June. Active users also showed a downward trend, decreasing from 13.3K to 12.4K over the quarter.
Basketball Stars™: Multiplayer by Miniclip.com maintained relatively stable weekly revenue, averaging around $1K, with a slight peak at $1.4K in early May. The app's weekly downloads varied, peaking at 6K in early April and falling to 2.9K by the end of June. Active users followed a similar trend, starting at 22.4K in late March and decreasing to 18.6K by the end of June.
NBA SuperCard Basketball Game from 2K saw its weekly revenue fluctuate, peaking at $1.5K in early May and dropping to around $408 by the end of June. Weekly downloads remained low and steady, averaging around 200. Active users also showed a decline, dropping from 847 in late March to 681 by the end of June.
NBA LIVE Mobile Basketball by Electronic Arts showed a steady increase in weekly revenue, peaking at $1.5K in mid-June. Weekly downloads saw a significant rise, peaking at 5.1K in mid-May. Active users consistently increased from 41.2K in late March to 47.6K by the end of May, before slightly declining to 45.6K by the end of June.
Mini Basketball by Miniclip.com had relatively stable weekly revenue, averaging around $800, with a peak of $1K in late May. Weekly downloads saw fluctuations, peaking at 3.6K in early April and dropping to 1.9K by the end of June. Active users decreased from 8.8K in late March to 6.5K by mid-June, with a slight increase to 6.4K by the end of June.
For more detailed insights into the performance of these basketball game apps, visit Sensor Tower.